130 Videos, 50,451 video views, 357920 seconds watched or 994 hours watched
Get out there and make a video for 30onair.com!
Cheers,
Ted
130 Videos, 50,451 video views, 357920 seconds watched or 994 hours watched
Get out there and make a video for 30onair.com!
Cheers,
Ted
At MAX 2007 we showcased an internal project called “C/C++ to ActionScript Compiler” at the sneaks and Kevin Lynch mentioned the project at Engage 2008 yesterday. The project is a cross-compiler for ActionScript allowing any C or C++ code to run in Adobe Flash Player or Adobe AIR. The project has some interesting implications for extending Adobe’s platform in terms of legacy code, programming languages, and other open source code libraries. The key is that many other programming languages are built atop C/C++ to be more specific:
Java, Python, Ruby, PHP, Lua, Perl, C# (Mono), JavaScript, and many more…
Part of this implementation includes a pattern in ActionScript that allows for “green threading” that supports executing synchronous code in the asynchronous ActionScript virtual machine. The work done here is quite groundbreaking and has highlighted quite a few performance improvements in the current virtual machine while expanding the capability of the platform.
Like many organizations Adobe has lots of legacy C/C++ code ranging from PhotoShop filters, to PDF renderers, to readers and writers of every file format in existence, font libraries, to very complex vector renderers, and text layout code. Beyond Adobe there are many open source libraries that could be leveraged as components as well. The big thing for me is that these are not ports of these libraries, they run identical to the original source code down. For example the behavior of Python in Flash Player is identical to C-Python vs the ported behavior under the IronPython and Jython projects. The goal here is to bring lots of these legacy assets, code libraries, and languages into Flash Player and Adobe AIR perfectly so that any developer can leverage them cross-platform to build software. It would not shock me to see some of these components added into the Flash Player component cache so that they essentially are built into the player on first use.
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As an example of the complexity of this project, the engineers ported the C++ version of Quake 1 engine into Flash Player and it worked perfectly and performed well. It is an extreme case but showcased the potential of this project.
To set expectations this project is Adobe internal at this time. It will be interesting to watch how this evolves over time and how much richer Adobe Flash Player and Adobe AIR become as software platforms. We are working on some game changing things, stay tuned!
Cheers,
Ted
Building cross platform desktop software is very hard, well at least it was. Adobe AIR 1.0 launched this morning and I think it is going to change the face of software. AIR solves some key problems with desktop software and I wanted to touch on the big themes in the release.
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One file, many platforms!
AIR applications are deployed as a single AIR file that works identically cross-platform. The api’s within AIR are identical across different operating systems so any application behavior will work the same regardless of where it is running. Regardless if you use HTML/AJAX or Flash/Flex to build your application the API’s are identical and run on MAC/WIN/LIN without issue.
Seamless application update
Updating desktop software is hard. It is one of the primary advantages of browser based applications in that users always get the latest version with every page view. AIR has an auto-update api that allows a developer to simply publish a new AIR file and upgrade all users running the application. Typically application update is part of the installer process but with AIR this is all built in. Security is also integrated so that only a signed AIR file matching the original can update the installed software. This makes updating deployed software easy.
Signed applications
AIR supports application signing from Verisign and Thawte. Security is important and end users need to trust who created an application.
Foundation for better…
AIR allows web developers to do more and provides API’s to allow for deeper integration with both the desktop and the web. Developers can leverage local databases (SQLLlite), integrate with any TCP/IP server with Binary Sockets, fine tune the user interfaces and user interaction with drag/drop and local file systems. This foundation for better is available to anyone who wants to build an application for free.
Large compatible market
Adobe AIR provides developers with the largest compatible deployable market for applications. If you want your application to be widely deployable first, then AIR is the platform for you. The thing is that AIR today supports all the core features for 80+% of applications in the market today. As we move forward those APIs will expand to encompass more software use cases. The key is that any user, independent of their operating system or web browser, can have the exact same experience with the deployed software.
I am looking forward to seeing what you you make with AIR. I firmly believe that this software platform is going to change how we create and deploy software. In a sense the desktop has returned as a place to make widely deployable applications.
Cheers,
Ted
Make something great! Long post in the am. W00t go flex 3!
Ted
The stage is all set for Engage 2008 starting tomorrow morning. Engage is Adobe’s annual conversation on the future of applications and the web. We’re bringing together key thought leaders and influencers to share perspectives from a broad spectrum of industries. It is always interesting when you mix luminaries, leading companies, bloggers, and media for an all day conversation and this year should be especially great.

Here is a look back at Engage 2007:
Talking Apollo with Kevin Lynch at Adobe Engage
Adobe Engage – Faizan Buzdar – Scrybe
Creating Engaging User Experiences
Adobe Engage: Apollo as Web+ rather than Desktop-
Polytheistic Platforms and Apollo
Adobe Engage: Good Morning Apollo
Apollo public alpha coming in the next few weeks
Jeremy Allaire debuts “Aftermix” as part of a re-tooled Brightcove
Adobe Peels Covers Off Apollo
Orbiting Around Users At Adobe Engage
The First Real Web-Based Word Processor
Drinking the Adobe coffee
Killer demo? Listen to the keyboards
Adobe Engage: Fighting Against The Architecture of the Space
Cheers,
Ted
It is a matter of days until the release of Flex 3.0 and Adobe AIR 1.0. I am working all weekend on launch preparation and the Engage 2008 event in San Francisco. In advance I made some changes to my blog, they are hard to miss. The banner will point to the trial download for Flex Builder 3 and Flex 3 SDK seconds after the bits are available at Adobe.com. I will also blog when everything is posted.
Again we are days away from Flex 3.0 and AIR 1.0. I am very excited about the release as it looks to be spot on perfect. The Flex SDK, AIR, and Flex Builder enhancements really make this a killer release. I cannot wait to see what you make with it.
See you at launch!
Ted
It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire. During the battle, Rebel spies managed to steal secret plans to the Empire’s ultimate weapon, the Death Star, an armored space station with enough power to destroy an entire planet. Pursued by the Empire’s sinister agents, Princess Leia races home aboard her starship, custodian of the stolen plans that can save her people and restore freedom to the galaxy…

Ted
There are a number of different ways to make a video for “30onair”. First off you just need to get video onto YouTube.com and this either involves:
1. Recording live using “Quick Capture” (webcam required) HERE.
2. Uploading a digital video file HERE.
Using “Quick Capture” is easy if you have a webcam and microphone (especially if you have a mac, it just works). “Quick Capture” uses Adobe Flash Player to capture video and record it directly onto YouTube.com. For quick video testimonials this is clearly the easiest route.
For uploaded videos, the options expand dramatically as YouTube supports the following video file formats for upload: .WMV, .AVI, .MOV, .MPG. Anyone that can create these files can contibute and these formats support the video record option on nearly all digital cameras. Yes the little Canon Elph can be used to record video for 30onair too.
The more interesting options show up when you look at screen capture/screen recording as these files are perfect for demoing applications you have made or projects think are great. There are a few nice screen recording tools out there:
Adobe Captivate
IShowU (MAC)
Camtasia Studio
ScreenFlow (MAC Leopard)
ScreenMimic
There are also a large class of software for Vlogging (Blogging in video). These allow you to integrate all sorts of sources to create a video containing mixed audio, effects, and many include a teleprompter.
Vlogit
Visual Communicator
iMovie
Also there are a ton of great professional video editing tools as well.
Remember to tag it with “30onair”, so we can find it!
Get out there and make some video!
Ted
ALL ABOARD!!!!! Well the onAIR tour is coming to Europe and I will be there. From Madrid to Dublin (March 31-April 11) and Stockholm to Milan (June 2-June 13) we will be hosting developer events on AIR. It will be a great time to catch up with all the developers in Europe.
Look forward to seeing you in Europe!
Cheers,
Ted
Today 30onair.com web site launched. Now go make a 30 second video on “Why AIR?”, “Why Flex?”, “Why Flash?”, “Why Flash Player?”, “Why JavaScript?”, “Why ActionScript?”, “Why ColdFusion?”, or just plain “Why?”. Simply post the video to YouTube.com and tag it with “30onair” so we can find it.
Enjoy 30onair.com and go make a video!
Ted